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Subject: Re: Bones!!!!!!
Date: Tue, 17 May 94 09:51:10 CDT
From: setzer@comm.mot.com (Thomas Setzer)

> 
> ** Including message from "Randy R. Wall" **
> > > > Bones again:
> > >   Suggestion...Make bones more usable.  This is WAY too cumbersome.  VERY 

> > >  powerful and I love the effect, but it is not very usable.  How does 
> > > Lightwave do it?  Maybe you would lose some of the power of the bones if 
> > > you made it more user friendly, and maybe I just need to play a little mor
e,
> > > but....  I do like it though.
> > > 
> > 
> > If you like itthen I wouldn't sugjest that they change it..after all 
> > anything good doesn't come easy...though it would be nice if they did.hehehe

> 
> 
> I *think* this is the essence of what Tom was trying to say about the Bones
> interface (forgive me for putting words into your mouth here, Tom) -

MOGLNSY JIL ESM pttthhhhht... patuee

> "the effect is great and it's powerful, but I wish there was an easier way of
> doing SIMPLE bones effects" (short cuts, if you like).

Yeah, kinda.  Actually its more like "I want my cake, and eat it too."

And maybe there is a better way.  Thats why I asked about Lightwave.  They 
have bones.  How about some of those high end SGI animation packages?  How
does their interface work?

But maybe this is the only way.  Just asking.


Tom Setzer
setzer@ssd.comm.mot.com

"And of course, I'm a genius, so people are naturally drawn to my fiery
intellect.  Their admiration overwhelms their envy!" - Calvin


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